# HG changeset patch # User Wuzzy # Date 1558027307 -7200 # Node ID e50943f1d0af29cbdd933cdf08322abee4ddd51c # Parent 7d63665cc38bcc0f837340dd8ee3beca69c63944 CTF_Blizzard: Tweak messages diff -r 7d63665cc38b -r e50943f1d0af share/hedgewars/Data/Maps/CTF_Blizzard/map.lua --- a/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua Thu May 16 17:51:48 2019 +0200 +++ b/share/hedgewars/Data/Maps/CTF_Blizzard/map.lua Thu May 16 19:21:47 2019 +0200 @@ -246,10 +246,9 @@ if fNeedsRespawn[i] == true then fGear[i] = SpawnFakeAmmoCrate(fSpawnX[i],fSpawnY[i],false,false) - --fGear[i] = SpawnHealthCrate(fSpawnX[i],fSpawnY[i]) fNeedsRespawn[i] = false fIsMissing[i] = false -- new, this should solve problems of a respawned flag being "returned" when a player tries to score - AddCaption(loc("Flag respawned!")) + AddCaption(loc("Flag respawned!"), capcolDefault, capgrpAmmoinfo) end end @@ -259,7 +258,6 @@ function FlagDeleted(gear) local wtf, bbq - PlaySound(sndShotgunReload) if (gear == fGear[0]) then wtf = 0 bbq = 1 @@ -271,12 +269,13 @@ if CurrentHedgehog ~= nil then --if the player picks up the flag - if CheckDistance(CurrentHedgehog, fGear[wtf]) < 1600 then + if band(GetGearMessage(gear), gmDestroy) ~= 0 then fGear[wtf] = nil -- the flag has now disappeared and we shouldnt be pointing to it -- player has successfully captured the enemy flag if (GetHogClan(CurrentHedgehog) == wtf) and (CurrentHedgehog == fThief[bbq]) and (fIsMissing[wtf] == false) then + PlaySound(sndShotgunReload) fIsMissing[wtf] = false fNeedsRespawn[wtf] = true fIsMissing[bbq] = false @@ -294,19 +293,20 @@ --if the player is returning the flag elseif GetHogClan(CurrentHedgehog) == wtf then - + PlaySound(sndShotgunReload) fNeedsRespawn[wtf] = true -- NEW ADDIITON, does this work? Should make it possible to return your flag and then score in the same turn if fIsMissing[wtf] == true then HandleRespawns() -- this will set fIsMissing[wtf] to false :) - AddCaption(loc("Flag returned!")) + AddCaption(loc("Flag returned!"), capcolDefault, capgrpAmmoinfo) elseif fIsMissing[wtf] == false then AddCaption(loc("That was pointless. The flag will respawn next round.")) end --if the player is taking the enemy flag elseif GetHogClan(CurrentHedgehog) == bbq then + PlaySound(sndShotgunReload) fIsMissing[wtf] = true for i = 0,numhhs-1 do if CurrentHedgehog == hhs[i] then @@ -321,7 +321,7 @@ end - -- if flag has been destroyed, probably + -- if flag has been destroyed else if GetY(fGear[wtf]) > 2025 then @@ -368,6 +368,7 @@ else fGear[wtf] = SpawnFakeAmmoCrate(fThiefX[wtf],(fThiefY[wtf]-50),false,false) end + AddCaption(string.format(loc("%s has dropped the flag!"), GetHogName(gear)), capcolDefault, capgrpAmmoinfo) AddVisualGear(fThiefX[wtf], fThiefY[wtf], vgtBigExplosion, 0, false) fThief[wtf] = nil @@ -399,19 +400,6 @@ -- general methods ------------------------ -function CheckDistance(gear1, gear2) - - local g1X, g1Y = GetGearPosition(gear1) - local g2X, g2Y = GetGearPosition(gear2) - - g1X = g1X - g2X - g1Y = g1Y - g2Y - local dist = (g1X*g1X) + (g1Y*g1Y) - - return dist - -end - function CheckTeleporters() local teleportActive = false @@ -511,6 +499,7 @@ elseif r == 7 then SpawnSupplyCrate(0,0,amPortalGun) end + PlaySound(sndReinforce, CurrentHedgehog) end @@ -539,8 +528,15 @@ function onGameStart() - ShowMission(loc("CTF_Blizzard"), loc("Capture The Flag"), loc(" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"), 0, 0) - + ShowMission(loc("CTF_Blizzard"), loc("Capture The Flag"), + loc("- Place your clan flag at the end of your first turn") .. "|" .. + loc("- Return the enemy flag to your base to score") .."|".. + string.format(loc("- First clan to score %d captures wins"), 3) .. "|".. + loc("- You may only score when your flag is in your base") .."|".. + loc("- Hogs will drop the flag when killed") .."|".. + loc("- Dropped flags may be returned or recaptured").."|".. + loc("- Hogs will be revived") .."|".. + loc("- Enter the sparkling forcefield to teleport"), 0, 0) -- initialize teleporters redTel = CreateZone(342,1316,42,449) -- red teleporter