share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/family.lua
changeset 13134 d204ed947785
parent 12933 e65aa3c3d4e6
child 13135 824a75401a61
equal deleted inserted replaced
13133:733f3154198c 13134:d204ed947785
   218   HideHedge(cyborg)
   218   HideHedge(cyborg)
   219   SetupPlace3()
   219   SetupPlace3()
   220   SetGearMessage(natives[1], 0)
   220   SetGearMessage(natives[1], 0)
   221   AddNewEvent(CheckPrincessFreed, {}, DoPrincessFreed, {}, 0)
   221   AddNewEvent(CheckPrincessFreed, {}, DoPrincessFreed, {}, 0)
   222   EndTurn(true)
   222   EndTurn(true)
   223   ShowMission(loc("Family Reunion"), loc("Salvation"), loc("Get your teammates out of their natural prison and save the princess!|All your hedgehogs must be above the marked height!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: Leaks A Lot needs to get really close to the princess!") .. "|" .. loc("Mines time: 5 seconds"), 1, 7000)
   223   ShowMission(loc("Family Reunion"), loc("Salvation"),
       
   224      loc("Get your teammates out of their natural prison and save the princess!") .."|"..
       
   225      loc("All your hedgehogs must be above the marked height!") .."|"..
       
   226      loc("Hint: Drilling holes should solve everything.").."|"..
       
   227      loc("Hint: It might be a good idea to place a girder before starting to drill. Just saying.").."|"..
       
   228      string.format(loc("Hint: %s needs to get really close to the princess!"), nativeNames[m5DeployedNum]).."|"..
       
   229      loc("Mines time: 5 seconds"), 1, 7000)
   224   vCirc = AddVisualGear(0,0,vgtCircle,0,true)
   230   vCirc = AddVisualGear(0,0,vgtCircle,0,true)
   225   SetVisualGearValues(vCirc, 2625, 1500, 100, 255, 1, 10, 0, 120, 3, 0xff00ffff)
   231   SetVisualGearValues(vCirc, 2625, 1500, 100, 255, 1, 10, 0, 120, 3, 0xff00ffff)
   226 end
   232 end
   227 
   233 
   228 function SkipPrincessFreedAnim()
   234 function SkipPrincessFreedAnim()